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| FEATURES | BLOGS | DAILY DIG | GEAR |
Ninjatown
Southpeak Interactive
By Garrett Martin
FOR THE DS-ADLLED | $29.99
NINJATOWN | SOUTHPEAK INTERACTIVE
NINTENDO DS | 10.28.08
In the '80s, young Americans had a bloodlust for all things ninja. I've always hated the damn things, though. I didn't expect much out of Ninjatown, then, which looked like a rip-off of Desktop Tower Defense propped up with tired ninja jokes. But Ninjatown's actually pretty awesome—an adorable and genuinely funny game for all ages. The ninjas of Ninjatown are like Smurfs, little critters protected by a white-whiskered patriarch called Ol' Master Ninja. Through him, players oversee the defense of Ninjatown from invading demons by building various fortifications. Like most tower defense games, Ninjatown is more about strategy, although there are a few special powers that make use of the DS's touch-screen and microphone. Difficulty escalates nicely, and levels continually introduce new game-play mechanics, perfect for both seasoned and occasional gamers.



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